Westward iii game hints




















A Staffed Alchemist will allow you to turn 10 food into 15 gold, 20 wood into 15 gold, and 20 stone into 15 gold. Once you have unlocked the Health Potion upgrade, a staffed Alchemist will make Health Potions to purchase. Two Scholars at the Alchemist will just make potions that much faster.

However, you can only keep 10 potions on the shelf. Building and staffing a Marketplace gold, wood, stone will allow you to buy 10 food for 20 gold, buy 20 wood for 25 gold, or buy 20 stone for 25 gold. The Wizard's Hut gold, wood, stone will be unlockable after you get the Wizard's Scroll. This quest will be trigged in Kingdom 2.

The Wizard's Hut provides housing for a Wizard. You can recruit a Wizard for gold. Of course a Castle is already built for you, but you can upgrade it. You need to upgrade your castle to increase your total population past You can also employ a Scholar and select to tax your citizens 1 gold per person. A Grand Castle will allow you to increase your population past 35 and employ a 2nd Scholar to increase the taxes to 2 gold per person.

XPs are familiar to Westward players because you have always needed them to purchase upgrades in the store. Those types of XPs work the same way in this game. They are visible in the top right hand corner of the screen. Each time you finish a quest, do something for the first time, or level up a citizen you will get experience points for upgrades. New to this game is Experience Points and levelling up your characters. It is absolutely necessary to level up characters and there are some ways to do it more quickly.

Employed characters earn XPs every cycle. These are just examples and the list is not complete. So to level up quickly employ the person you want to level up at the high level building there is available. This would be anything but a farm for a peasant, an advanced building for a Craftsman, an Armory for a Soldier or Knight, and an Archery Camp for an Archer.

Then you are going to concentrate on that person and have them do all of the odd jobs. In other versions of Westward it was handy to have the Hero do the odd jobs because he couldn't work, but in this game you want the character you want to level up doing as much work as possible.

The XPs you need to upgrade are limited in the beginning of the game so you don't want to go crazy buying stuff in the store. Many things are required to be unlocked in a quest, so you will want to keep some about 25 XPs on hand for those unexpected purchases. The following are things that I, personally, would buy when I can afford them.

I am not including things that will be required to finish a quest. Kingdom 1 - Potatoes - Hut Upgrade - Archery Camp, when you get close to being able to level up a Level 2 Soldier into an Archer - Library, when you get close to being able to level up a Level 2 Craftsman into a Scholar. You might want to save your game before you buy an optional upgrade in the store. That way if you find out that you really needed those XPs for something else, you can go back to your save point and not upgrade.

Build a wooden tower to increase the total food the kingdom can store. You will need to rescue the Trapped Damsel to help you get the wood to build the wooden tower. Talk to the soldier and collect 25 wood to rescue the him. Your hero will be able to pick wood that is lying around.

Talk to the farmer Send your soldier to remove the 6 vines around the farm. Your farmer will then automatically work at the farm. To rescue the damsel, first you need to talk to her. Then you need to talk to the merchant. Buy a magic bean, pick it up, and drop it next to the tower.

Build a new hut for the peasant girl you rescued. She will then automatically work at the lumber camp. Go talk to the wagon owner just north of the farm. Clear the piles of stone rubble from the road for the wagon owner send Hero and Peasant Besides getting the stone on the road, you will also get 50 stone as a reward. Find the gate key that is buried somewhere. The key is buried near the lumber camp black circle on map. After finding the key move to the gate to open it.

Build a barracks to recruit the additional soldier needed. Complete Ale Run to get the stone needed. While waiting for your soldier to arrive, use your soldier to get the resources that are attainable. Your soldier can only get items that are lying around, but he can get this stuff, dig up dirt piles, and kill animals. You can also build another cottage if you want. Move your soldiers and your hero to the barbarians to defeat them.

Clear the 3 stone rubble piles around the king's castle, using yourself and 2 villagers. Build a well near the fires before you can put the fires out. Put out the fires by dragging characters to them use soldiers--unfortunately they don't put out fires when the buildings are on fire. Head to the northeast to the 3 wood cages. Rescue the kingdom's villagers that are locked in cages.

Choose 1 peasant to level up to a craftsman. Use that one to do picking up jobs and to read the blue books to gain points. Once he is a craftsman, he can go to the cages and open them. Two villagers will be available to work but they need homes, and one wants his potatoes back. Recover the 4 stolen seed bags. Refill the kingdom's treasury of gold. Rebuild the kingdom's army population to Build up the citizen population of the kingdom to You will need to upgrade the castle Needless to say, this will be a long, ongoing quest.

Trigger this quest by heading over to her island due west of the castle black arrow Rescue the stranded citizen by building a bridge to the island she is on. To unlock the bridge building, you'll need to build a blacksmith first to upgrade the lumber camp.

You will need a craftsman to build the blacksmith. You do not need to staff the blacksmith though. Upgrade the lumber camp by clicking on the building and clicking on the upgrade button.

Go to the store page, upgrades section, and buy the lumber camp upgrade and while you are at it get the hut upgrade.

An upgraded hut costs less than building a new one. Build a bridge to rescue the stranded citizen, who is actually already a craftsman. Provide the king with 30 food for his grand feast.

Hunt for rabbit and collect 8 rabbit chops. Hunt deer and collect 6 deer flanks. Hunting tip: If you can't find the animal you are looking for, just hunt the others to depopulate the area so the desired animal can come back. Catch 5 fish for the king. Fishing works just like hunting except a villager has to do it. Soldiers won't fish. Also you will need to pick up the fish when you catch it.

Fish will come back to the same area after a bit. After you get all the food, talk to the king again. He will then want some boar meat, which will then trigger the Boar Poacher quest.

A traveling bard has arrived in town looking for an adventure to write about Place gold in your caste's treasury to lure out the Great Barbarian and fight him Be sure you have enough soldiers to fight off 4 barbarians, who will come from the east.

Be sure to save before you deposit the gold, and consider un-employing your soldiers and move them to the castle. Merchant Trade is triggered when you come near to the "store. Complete the Traveling Merchant's tasks and he will reward you with items from his shop. Collect 5 carrots for the merchant trader and he'll sell health potions 75 gold to you. Anyone can pick them up; just look in the grassy areas.

Hunt deer and collect 6 pieces of meat in exchange for straw bundles. Catch 8 fish to unlock magic beans. Collect 8 bird feathers, which are dropped when an archer shoots down birds, to unlock training dummies.

Collect 3 barbarian helmets to get a chest for a scholar to open. It's best to just not pick up items that look interesting until there is a call for them. If you don't, you might already have the helmets just lying around.

Boar Poachers quest will be triggered after you have gathered the food for the King's Feast and then spoken to the King. He will ask for boar meat. Just south of the merchant, you will see a giant plant blocking the way to the right red arrow. Use your archer to kill the plant.

Use an Archer to find and investigate the 3 dead boars Finish the deer hunting portion of the Merchant's Trade, if you haven't done so already. Find the 5 traps and drop straw bales in them. Recover the king's crown from the barbarian camp. This quest will be triggered when you get to 6 soldiers. It is a good idea to not do this quest with more than 6 soldiers as you will have to feed them.

Build the cage that will trap the barbarian. You will be instructed when and where to build the trap, but it is to the west of the merchant. Just bring a Villager or your Hero over to the pile of wood and they will build it. Trap a barbarian to learn the secret location of their camp.

You can do so by engaging the enemy and then running back to the cage where he will get caught. You will have to do this twice. You can find enemies to the south. You will then be offered the opportunity to do a side quest of King's Heirloom. You will want to do this before you get too many soldiers so they won't get too hungry.

King's Heirloom quest is listed below. Save before you start. Don't forget to make combat units for this level. It makes it a lot easier. You will need to find your own food in this level. There are 3 Wooden Towers that you can get control of to get the food in them. One is blocked by vines and the other 2 you just need to get to. You will also need to pick up food and hunt a bit. You will find lots of locked gates. You will receive a hint to where it is located when you first approach the gate because it will tell you what the picture is on the gate and the game will tell you what color key you need.

You will then find the key in area that has something to do with the gate picture. If you are having any trouble look at the map. You will see circles with the location of the key and the gate they go to. You will also be rescuing 1 Soldier and 1 Archer.

You will need the Archer to get one of the keys by shooting the birds that are circled in Purple. Be sure to take this opportunity to get XPs for your soldiers. If you get the opportunity to level up a Level 2 Soldier you might want to wait until you get back to build an Archery Camp.

Once you have opened all the chests available, you will need to defeat the Dark Knight and his group to get a chest with the crown. You can return at this point or pick up more gold and treasure before returning. King's Crown Sidequest Map. This quest is triggered after you build a bridge to the west and walk toward the poor fellow in the stocks.

Send a Craftsman to let him out. You now need to get to the special stone in the South that is being blocked by a Giant. First build housing for the mason so he won't To open the gate to where the Giant is, you will need to buy a Magic Bean from the Merchant and to do so you will need to complete the fish catching quest. Once you have a Magic Bean you will carry it over to the gate to drop it and knock the block up top onto the pressure plate see green square Enter the gate and defeat the Giant.

Send a Scholar to open and thus remove the chests. Build a Quarry by the rocks, and the Cottage upgrade will be unlocked.

This quest is triggered the first time you pick up a marble and is completely optional. It just goes toward earning a trophy. There are 13 marbles and you can find them circled in blue on the map. Download more simulation games at GameGlamour. Viele dieser When the. I have found both parts of the key in the Gatekeeper , done Cakey Bakey and Tornado Valley but I can't get to a quest that helps me put the two parts What can I use in my westward windows to. Tips and Tricks for Mystery Case Files:.

This Quest will repeat multiple times, randomly. You will be rewarded with experience points each time you complete it. You can pay him to do it or do it yourself. There are many different strategies for doing this Quest. There is no time limit on it. You are going to take your gunfighters with you from your Main Town, so make sure they are in good health before you go.

You will need at least 4. Bandits are going to come through continuously in groups of two and attack the train engine from both sides. As soon as you arrive, station your gunfighters except for the Hero right in front of the engine.

If you have at least 6, you can put them in two groups of 3, one on each side near the front of the engine. A very simple, straightforward method is to build a Lumber Camp and start one citizen doing that. Have the other build a well and a Farm and start working on the Farm. Your Hero should build a warehouse and work on collecting Gold and wood. Have any of the 3 collect berries whenever your run too low on food. The Farmer can take of all 3 of these.

The other citizen can collect wood and gold. Later in the game when you have a lot of money in your Main Town you can buy 20 Health Kits and bring them with you. Make sure your gunfighters pick up any gold dropped by the Bandits, and this will help pay for their health care. Once you have everything, your Hero can repair the tracks.

There are many other ways to do this—some players like to build housing and get more workers and do things faster. That one does not have hostages, this one does. You just need a strong posse to handle those Bandits!

Take at least 9 gunfighters, all at full Health with upgraded guns, and 20 Health kits. Rescue each group of Hostages and clear away the Bandits from the Engine, and the Quest is complete. This mission will repeat with variations throughout the game. Because it occurs in between towns, you get to take the gunfighters from your Main Town with you. Although it seemed like a very bad idea to us, pay the Uncle the money he asks for to move the plot forward.

Check to make sure you have the part of the Strategy Guide you need for your current Quest. This Quest occurs fairly late in the game. You may need to do the Train Station Upgrade to trigger it. You will have to locate 7 toxic waste barrels and carry them to the man across the river who buys and sells anything.

Remember that you can have regular Citizens, not just your Hero, carry these. Most are easy to find. If you are trying to get one in the river and you are blocked by a bridge from wading to it, you may need to demolish the bridge, walk up and get the barrel, walk up on to the land again, and then rebuild the bridge so you can carry it across to the peddler..

Here are the locations for Anne. All 7 barrels are in the river on the west side of town, but you have to approach them from different sides: 1 Northwest. The barrel is in the river just south of the railroad bridge that crosses over to the west.

You will be able to wade to it from the west side. The barrel is in the river in the same pond as 2, just a bit further south.

The barrel is in the river just north of the railroad bridge that crosses over to the west. You should be able to wade to it easily. The barrel is in the river further north than 2. Go to the right side of the river bank. Wade to the barrel, pick it up, then return to the right side of the river bank. Rebuild the bridge so you can carry the barrel to the peddler. In the river just past a little channel too narrow to walk through is the next barrel. You will have to come at it from the south.

First you may have to use TNT on a boulder on land that is blocking access to the path to the shore. Once you can get to the shore, you should be able to wade into the river and pick up the barrel. You should be able to wade to this after you have removed the boulder mentioned under 6. You will find out that one of them likes cheese. You must have more than 40 citizens in the town and a happiness of at least to meet the "high value" requirement.

Upgrade the Ranch, switch one pen to Cows, and employ a skilled Farmer there. The cheese will appear on the ground outside the pen. Take the cheese to the Bandit, and he will tell you more. You won the race, and the Turner Family owns the town again, so you have all your resources. Your relatives are going to go check on the Expansion Towns and make sure everything is OK there.

All you have to do is track down and defeat all the bandits that are attacking the town and rescue your Uncle Sal. This is triggered by winning the Train Race in an Expansion Town. Begin by employing someone at the Train Station and Train Yard again so trains can start running. If somehow you go this far without upgrading the Train Yard, go ahead and do it now as well. Make sure all Railroad Disasters have been handled and all tracks are in good repair.

Station at least 4 gunfighters at every entrance to the town, including bridges and the two ends of the railroad track. Eventually your father and your sibling will report back, but your Uncle Sal is missing and Bandits have surrounded the town! Now take a group of at least 7 gunfighters including your Hero and attack each of the groups of Bandits who are standing by very large crates.

Before opening the crates, heal all the gunfighters with Health Kits. The crates have more bandits inside, except for the one that has Uncle Sal. If you see a Bandit Attack icon on the left side of the screen, click on it—you may need to move some of your gunfighters over to protect buildings in the town.

Remember that Dogs will also fight Bandits. Eventually you will win the challenge and rescue Uncle Sal. Place three of them on the tracks where the big red arrow is. This should be near where you gave the Bandit the cheese. It becomes grayed out with??? For each you must find a key and a chest that have a matching animal symbol. Blow up the boulder with TNT. Now get the Dog who was the original dog in town. You may have more than one Dog, because sometimes a Bounty Hunter will bring one with him, and they all look alike.

Dig up the hole. This reveals a treasure chest. Drag the dog to the chest. If you have more than one dog, you can just drag them all. Now you must follow that dog and it will lead you to more holes. You have to dig those up. Eventually you will be told that you found a Key. Go back to the treasure chest and right-click on it, and you will end the Quest.

There will be a covered wagon wreck not too far from it, and a fish swimming in the pond. Now look along the river for Anne, it is to the South until you find a dome shaped rock that looks a little like a stone igloo down in the river. This is a tunnel entrance. Above that on the riverbank will be a big boulder, the regular kind. Blow this up with TNT, and it will reveal a dark black hole. This is the entrance to the tunnel.

To go in the tunnel, just right-click on it, and your Hero will jump down the tunnel and come out in the river. Now you can walk up to the lake. Fish off the pier until you catch a Fish that has a Key. The Key will automatically be credited to you. Walk to the covered wagon and smash it, revealing a treasure chest. Right-click on the chest, and it will open.

For this Quest you will need Cheese. Where do you get Cheese in the main town? From a Ranch that has Cows. Just wait and eventually a yellow block of cheese will appear on the ground by the Ranch. Look for another tunnel rock that looks like a stone igloo. For Anne, this is in the upper right. Place 3 blocks of cheese there. A rat will come out and eat all 3 and get very fat.

When it does, you can tell it has a key on its neck. Right-click on the rat and you will be credited with the key. Now look for a tree that is clearly planted over one of the holes you usually dig up. For Anne this is also in the upper right, but even closer to the boundary line.

Blow up the tree with TNT, and you will a hole you can dig. Dig up the hole, and you will find a treasure chest. Archaeological Discovery Hidden Object Quest, optional Main Town This is an optional Quest, but most people really like the reward—your very own dinosaur!

Remember that you cannot return to an Expansion Town once you leave it, so if you want the Dinosaur, stay long enough to collect all the Hidden Object Fossils. To trigger the Quest, talk to Arizona Bones, the visitor archaeologist who is digging at a camp site. Note that as a visitor you cannot control or move Dr.

After you talk to him the first time, you just have to collect the Fossils as you go along. At the end of each Mission, the Mission scorecard will tell you how many Hidden Objects you found out of the total at that location. Here are the locations of all the fossils for Anne. They will be in different map quadrants for Henry, but similar geography. You will need TNT to access many of them. You may have to use TNT on a tree rather than a boulder to find some.

The scorecard at the end of each mission will tell you if you missed any Hidden Object Fossils. You can choose either plan as either character. So you will be able to collect 3A or 3B, but not both. Fossil Locations: 1. Northwest on a table under the tree that is above and to the right of the factory that had wolves. You will have to zoom in to see it. To get there, look to the left of this factory. There is a hill that you can walk up. Just walk to the big tree, zoom in, and pick up the fossil.

Southeast on the plateau that runs along the left side of the Town Dump where you put the toxic waste. Use TNT on the boulders on the ramp on the far left side of that plateau.

Use TNT on the boulders as shown to get access. This fossil will only be available if you choose to ransom Father. After you take your party to the big red arrow, the main Quest will be complete for this mission.

Choose Continue Playing. Now have your hero walk to the lake and pick up the fossil. This fossil will only be available if you choose to fight to rescue Father.

Great Train Race Mission: In the North, walk along the river towards the falls with the river on your left. Great Train Race Mission: Southwest towards center in a canyon with a covered wagon. Great Train Race Mission: Southeast in the lake you may have to fish first. Haverbrook Mission: North near the boundary line behind a log by a boulder. You enter through the section where the wolf was, then walk up to the right. Chop the log to get access. Haverbook Mission: Northeast across the river, on the north side of the island where the man with the market place is.

You need to walk to the riverbank from the town side, then build a bridge going south to get to the fossil. Haverbrook Mission: Southeast in the river behind some rocks. You can wade there from the town side, but you may need to demolish the bridge you used to get to where the Market Place was.

Use TNT on the boulder in the river to get access. You may have to catch the fish before you can pick up the fossil. Hostage Rescue Mission: Southeast behind a small fence. You will have to use TNT on the fence to remove it. Hostage Rescue Mission: Northwest by the bear. Once you remove the boulder with TNT, you can walk up along the western border of the town and get to the area where the fossil is. Hostage Rescue Mission: Northeast on a table where two Bandits are behind a green door so you need the green key.

Landlord Loopholes Mission: Northwest in canyon. Use TNT on the boulder to the east of the Base Camp where the tent is and you can walk into an area by the pond. On the left of the pond, the path up the hill is blocked by boulders. Use TNT there and you can walk to the fossil at the south end of the plateau. Landlord Loopholes Mission: Southeast across the river by a rock.

Remove the log by chopping it. Main Town for Anne: Northwest by a rock with a log. You will have to wait until you can cross the river to get to it. Main Town for Anne: There is a pond in the center of the map with falls below it. Just west of the pond is a canyon with a gold mine in it. Fossil 18 is just behind a boulder next to the gold mine. To get to it, look left of the falls for a passage into the canyon blocked by boulders.

You will have to use TNT to remove the boulders, then you can walk to the fossil. Main Town for Henry: Northeast by a rock with a log. This is just to the southeast of a large quarry, right near the boundary. Main Town for Henry: Northwest across the river. Find where the railroad tracks cross the river on the west side of town. Just north of that is a pond.

Then north of the pond is a canyon with a gold mine. The fossil is just behind a boulder next to the gold mine.

You have to enter the canyon from the north side by blowing up some boulders with TNT. Noise Ordinance Mission: There is a river on the east side of town. Walk north with the river on your right, just past where the railroad crosses the river.

You will come to a Bandit camp with two Bandits. You may want to bring a Bounty Hunter for help. Kill the Bandits and you will find the fossil on a table in their camp. Ogdenville Mission: Northwest in 3 trees. Walk up to the Old Quarry where you dropped the toxic waste barrels, then go up a hill on the north side of the quarry. Now walk left. You will come to a fence.

Ogdenville Mission: Southeast across the river. You will need to build a bridge just east of where the fossils are so you can cross. Railroad Blockade Mission: Find where the railroad crosses the river in the Northeast. Look just above there on the land beside rock with 3 trees and you will see the fossil.

To get there, have your Hero wade across the river to where some boulders are blocking a ramp that is just to the south of where the railroad crosses the river. Railroad Defense Mission: East just below the tracks on a little hill. Use TNT on boulders below for access.

Railroad Defense Mission: You can see the fossil south across the river. Walk across the bridge in the west and then you will be able to walk down to the fossil. Real Estate Rampage Mission: Northwest by 3 trees. You have to wade up river to get to this, then use TNT to remove the boulders blocking access. The problem is that you probably already built east-west bridge that prevents you from wading far enough north. Click on the bridge, then on the bomb icon to demolish it.

Now you can have any Citizen or your Hero who is on the west side of the river wade north, use the TNT, and collect the fossil. If you still need the bridge, just wait until your character is back on the bank, then rebuild it.

Real Estate Rampage Mission: Southeast by 3 trees. You can see this just above the Gold Mine that exists when you arrive in town. Kill the Bandits. Walk down a ramp on the right side of the camp so that you are by a Coal vein. Build a second bridge going south. Once the second bridge is built you can walk to the fossil. Note that this second bridge is a bit tricky to place. Rodent Flu Mission: Northeast. You must go to the Southeast and then build two bridges going north.

You will be able to see the Fossil in the Northeast, but you will need TNT to remove a boulder that is in the way. Look in the Southeast and you will see a dog trapped in a canyon. You need to use TNT to blow up the fence, then go in and get the fossil and the dog.

Volcano Valley Mission: North at the Bandit camp. Volcano Valley Mission: Northeast by a rock. You will have to use TNT to remove some black boulders to walk north into an area with more trees, then use TNT again to remove black boulders that are blocking the pathway over the lava to the fossil. Volcano Valley Mission: Southeast below the railroad tracks.

Woodinville Mission: Northeast. Find the railroad tracks that cross the river going east. Look north above them on the right side of the river. You have to take a roundabout way to get here. First build the river going south onto the center island. Then build the bridge going west. From here you will be able to wade through the river and come up in the south east quadrant. Once you have made your way to the land in the southeast quadrant, you then have to build a bridge going north to get to the last island in the northeast.

Once you have crossed the last bridge north onto the last island, just left-click on your hero, then right-click near the fossil and your character will find the way. Wrong Side Mission: Look in the West for a boulder with a purple flower to the left of it. The fossil is under a tree to the left of the flower. Wrong Side Mission: In the north you will see a small pit with some coal deposits and a metal wagon used in mines.

The fossil is in the wagon. Wrongside Mission: Southeast across the river by train track. Find the place in the east where there the tracks cross the river. You will need to walk along the bank just above the river and find a place to build a bridge going south to reach the fossil. This is triggered by the arrival in town of the Citizen who wants to be a baker.

When the time comes that you need apples, you will find them on the ground near the Lumber Camp after you have planted tree seeds there. They look more triangular, like peaches. Anyone can harvest them.

They will count as food and also inspire the Baker to make pies. Apples that you find in baskets also count. A working bakery will automatically sell the Bakery Good at the train station every time a train comes in, and will also produce the pink baked good boxes that you may find a use for later on.

Buffalo Rustler Quest, optional Main Town First go find the man who is standing out in a round green field with some Buffalo. Talk to him. One of his Buffalos has been stolen by Bandits. This will trigger the Quest. Search the map, and you will locate a group of Bandits who have the Buffalo penned up. Take a group of gunfighters and go kill the Bandits.

Then click on the Buffalo, and you will find you can control him just like you would a dog. Walk with the Buffalo back to the green field and the Quest will be complete.

The man will also give you an important tip—Buffalo like the stuff that comes in pink Bakery boxes. After you leave two boxes, eventually a Buffalo will appear.

At that point you will be able to have Buffalo on any upgraded ranch you own that has a Skilled Farmer working there. Go back down to the bottom of your map to the area where Redd was working on the wagon. Go to the cave in the water. Click on it and you'll get a crate. Open the crate to get the key and a note about the circle of blue stones, etc.

Go to the circle of blue stones and build a well in the center of the stones. Somewhat in line with the cave opening in the pool of water with the house in it. After the well is built you should get a message about an unground stream.

Move your hero to the well, if they aren't there already, then right click on the well. You should get some type of message can't remember what is says now and then your hero should go down the well and emerge in the pool with the house.

If your hero doesn't automatically walk over to the house, drag them to the house. The hero should use the key on the house and find the treasure chest. After finding the treasure chest, your hero automatically exits the pool onto dry land. You have to have a Tannery before you get pelts from your kills. Once you have a Tannery you get pelts from rabbits, deer, and bears.



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